In dog world, become dog, press E to sniff around in the blue zones to DESTROY them. Watch as the human gets dragged around the park by the dog. What kind of dog is it? A german shepherd? A saint bernard? A dachshund? I like to leave it up to the players choice to decide what kind of dog it is. After all, players choice is an important part of our brand identity here at bethesda. I made this game mostly to force people to spam e a bunch of times and have an obnoxious sound playing. If you have trouble actually finding the right place to sniff try standing on the outside of the blue circles and going all the way around pressing e. I really want to come back later and add more to this game because its incredibly bare bones but I have had very little time this past week, so I hope you can forgive me for the lack of gameplay...

StatusReleased
PlatformsHTML5
AuthorMarkis01
Made withUnity

Download

Download
Meyer_dogworld_MAC_051524.zip 23 MB
Download
Meyer_dogworld_WIN_051524.zip 26 MB

Install instructions

ARROW KEYS TO MOVE

PRESS E TO ACTIVATE NOSTRILS

PRESS P TO RESTART CAUSE THERES NO END SCREEN!!!!

Comments

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Overloaded on sniffing and ruptured my eardrums. 10/10

NOSTRILS: ACTIVATED

HUMAN: DRAGGED

DOG: WORLD


This was actually a really considerate game for you to make, because my sense of smell has been decimated by seasonal allergies as of late. So thank you for giving me the chance to experience smelling stuff again. I like how you have to actively find the right place to sniff and destroy blue zones, so you end up circling/running all over the blue zone to find that spot, kind of like how real dogs sniff their targets all over the place. I think. I don't hang around dogs much. Also like the clever trick you used to keep us from going out of bounds. How'd you code that...?

I wonder what the blue spots represent? And what happens now that I've smelled all of them?